It takes 0.8 kJ to heat up a cubic meter of air 1 degree celcius. Cold, sonic and acid tend to to less damage. From that, I think you can figure out the voltage and amperage.Well, only for lightning. Since we have a general idea of how hot Fireball can make things, you could probably derive the total amount of energy there which would be equal to the total amount of energy in Lightning Bolt, since they're the same level. If that's so, the amount of energy in Fireball is equal to the amount of energy in Lightning Bolt. Instead of guessing whenever a player suggests one, make him prove it works before even attempting it in game.Ĭan we assume that all spells of the same level contain the same amount of (magical) energy? Since equal-level wands cost the same amount, it seems reasonable to suspect that they hold the same amount of energy. Any harebrained schemes are usually not feasible. The problem is that the players usually don't understand physics. This could have reasonable in-game applications without getting crazy.Īs for the physics matter, the problem is not that the characters usually don't understand physics. It's only for an instant so you still couldn't light most things on fire, except easily flammable things like paper and tinder. Enough to melt soft metals like lead, gold, copper, silver, and bronze, but not iron and so on. Hooking that up to anything except a DeLorean is going to be problematic.Ģ. The ampage is high and the voltage is in the millions, but it lasts only for a fraction of the second so the total power is moderate. Your PCs don't know enough about electricity to use it, even out of character it seems b/c a lightning bolt isn't very useful. What Ampage and Voltage do you get from a Lightning Bolt spell? How hot is a Fireball?1. This question arises directly from how scary my group is.
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